The great Dwarf hold of Karaz-a-Karak teems with activity, as skilled smiths hammer day and night. But will it be enough to pay back a centuries-old grudge?
Karaz-a-Karak is the fourth Battle Pack in The Capital Cycle for Warhammer: Invasion The Card Game! With three copies each of 20 unique cards (half of which are devoted to the Dwarfs), Karaz-a-Karak is an invaluable expansion for players harboring ancient grudges against past opponents. This hard hitting Battle Pack introduces a host of options to players’ Dwarf decks, including the powerful Capital Center card that provides an amazingly beneficial text effect...if it remains in play long enough to trigger. Not a Dwarf player? Karaz-a-Karak offers never-before-seen support, tactic, and unit cards for players of all six factions.
This is not a stand-alone deck. A Warhammer: Invasion The Card Game core set is required to play.