GURPS Mecha


GURPS Mecha

Artikel-Nr.: SJG34239

Gebraucht, Nichtraucherhaushalt, leichter Abrieb an Ecken und Kanten, Zustand nach Schulnote: 2 / EAN: 9781556342394

  • Spielsystem: GURPS
  • Verlag: Steve Jackson Games
  • Erschienen: 1999
  • Sprache: englisch
  • Autor: David Pulver
  • Graphik: Dan Smith, Alex Fernandez
  • Softcover, 127 Seiten

Typ: Quellenband


Mighty Battlesuits and Anime Fighting Machines

 

The Mecha are here!

From battlesuited space marines to giant walking tanks, GURPS Mecha covers the entire mecha genre! In this book you'll find:

  • An easy-to-follow, step-by-step guide to building mecha, fully compatible with GURPS Robots and Vehicles.
  • Advanced rules and options: transforming and combining machines that can turn into cycles or fighter planes, overload boosters, psionic mecha, energy battlesuits, giant swords and even steampunk mecha!
  • Advice on using mecha in everything from alien invasions to superhero campaigns, and suggestions for adventures inspired by Japanese anime.
  • Special combat rules that play up the cinematic flavor of anime and mecha combat, as well as realistic rules for sensors, weapons and orbital drops.
  • Sample mecha and battlesuits.
  • Character creation rules for mecha-genre characters and cinematic aliens.
  • A detailed campaign world, Cybermech Damocles!

 

GURPS Basic Set, Third Edition is required to use this supplement in a GURPS campaign. GURPS Compendium I is strongly recommended to get the best value from this book. The mecha action rules and Cybermech Damocles setting, however, can be used with any game system.

 

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