Air Mail EN/ES

Artikel-Nr.: LNO57539

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  • netwoVerlag: Ludonova
  • EAN: 0793588575397
  • Verpackungseinheit: x Stück pro Umkarton
  • Autor: Toni Lopez
  • Sprache: englisch, spanisch
  • Spieleranzahl: 2-5
  • Alter: ab 10 Jahre
  • Spieldauer: ca. 30-75 Minuten

​Spieleinhalt: 1 double-sided Board, 5 income counters, 5 technology counters, 115 planes, 90 packages, 60 permit cards, 12 special permit cards, 12 postal service decree cards, 116 express delivery cards, 18 city bonuses, 1 starting player token, 1 rulebook EN/ES


Get ready for Airmail to take off!

1925, the US Congress passes the new "Air Mail Act" also known as the "Kelly Act". The Postmaster General will now contract commercial airline companies to carry mail.

Step into the shoes of an aviation tycoon and manage one of these companies competing for the contracts to establish and operate the first airmail service.

Grab the incentives offered by the government by plotting the most efficient routes and developing the technology that will allow you to build the most autonomous and reliable models. Whoever can make the most profit for their company will win.

 

Short rules: 

The aim at Air Mail is to achieve the highest income for your company. There are three main ways to achieve income:

Transporting Packages between the different divisions of the country. The maximum distance you can send a delivery depends on your level of technology, which you can improve during the game. The greater the distance between the origin and destination of a delivery, the more income you will earn.

Comply with the Postal Service Decrees. During the game, they will be activated in the form of common objectives that will be scored by all players.

Make Express Deliveries. At the end of the game, you will get the income indicated in the Express Deliveries that you possess and have fulfilled.

To achieve all of the above, you will have to plot and extend air routes connecting the different divisions, playing Permit Cards and asking for grants from the administration.

 

A game of Air Mail consists of an indeterminate series of rounds in which, starting with the starting player and proceeding clockwise, each player in turn must choose between these 2 options: Play a Permit Card from their hand or Ask for a grant.

After scoring the 5th Decree (2-3 players) or the 6th Decree (4-5 players), the the remaining Decree Cards on the Permit Track are removed from the game, the current round is completed and a final round is played. Once this last round is completed, the game is over.

 

  • network and route building

 

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