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Legends & Lairs: Mastercraft Anthology

Artikel-Nr.: FFG94122

Neuware, B-Ware, Preisaufkleber auf dem Backcover, Zustand nach Schulnote: 1-

  • Spielsystem: d20 (3.0)
  • Verlag: Fantasy Flight Games
  • Erschienen: 2003
  • Sprache: englisch
  • Softcover, 141 Seiten

Typ: Quellenband

 

A wide-ranging set of new options for the d20 System!

 

This comprehensive sourcebook collects some of the most exciting and innovative aspects of the acclaimed Legends & Lairs series into one condensed, easy-to-use, eminently affordable anthology. Inside you'll find:

  • A sampling of exotic, fully developed races from Mythic Races
  • New rules that expand your characters' options and flexibility, including new combat schools and options for mounted combat
  • New prestige classes to shape your character, as well as the organizations that integrate them into your campaign world
  • New feats and spells for spellcasters, as well rules for improving familiars
  • Expansions for divine casters, including casting rituals and how to design small gods and their disciples
  • A section on how to make your orcs the enemies they should be. New templates, feats, and even a prestige class, all specially crafted for humanoid opponents
  • Devious and deadly traps complete with detailed mechanical instructions from the best-selling Traps & Treachery and Traps & Treachery II

Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast.

 

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Auch diese Kategorien durchsuchen: D20 / OGL, Rollenspiele, Sonstige Rollenspiele, Legends & Lairs

Legends & Lairs: Path of the Sword

Artikel-Nr.: FFG94061

Neuware, B-Ware, Preisaufkleber auf dem Backcover, Zustand nach Schulnote: 1-

  • Spielsystem: d20 (3.0)
  • Verlag: Fantasy Flight Games
  • Erschienen: 2002
  • Sprache: englisch
  • Autor: Clay Breedlove, Shaun Cashman, Lizard, Michelle Lyons, James Maliszewski, Brian Patterson
  • Hardcover, 174 Seiten

Typ: Quellenband

 

A Character Resource for Barbarians, Fighters, Monks, and Rangers

 

Taking fantasy combat to the next level!

  • Introducing the legendary class, a new option for high-level characters who want to make a true impact on their world
  • A dozen new prestige classes, each with a unique organization and guidelines for integrating it with your campaign
  • More than two dozen new feats, including rage feats that make barbarians even more fierce in the frenzy of battle
  • Several alternate core classes that can be used to add flavor to characters from 1st to 20th level
  • Fully detailed rules for mounted combat and high-flying acrobatic combat
  • A new system of fighting schools that gives characters new options for building unique combat styles
  • More than a dozen new mounts as well as information on mount equipment and combat capabilities
  • A section devoted to describing fantastic locations and the effects of different terrains and environments on combat
  • New templates describing the benefits and drawbacks for characters who join an organization
  • New equipment and weapon modifications
  • A section on running tournaments and games that might be found at a local faire or royal competition, including rules for holding a joust

Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast.

 

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Legends & Lairs: School of Evocation

Artikel-Nr.: FFG94113

Neuware, B-Ware, Preisaufkleber auf dem Backcover, Zustand nach Schulnote: 1-

  • Spielsystem: d20 (3.0)
  • Verlag: Fantasy Flight Games
  • Erschienen: 2003
  • Sprache: englisch
  • Autor: Mark Chance, Lysle Kapp, Lizard, Kevin Wilson
  • Softcover, 61 Seiten

Typ: Quellenband

 

A Compendioum of Evocation Magic

 

Beyond fireball.

Continuing a new series of books from Fantasy Flight Games, School of Evocation contains everything you need to give evocation magic the diversity it deserves.

 

Featuring more than 60 new spells including the city-leveling power of tempest, School of Evocation gives evokers their own domains to study in the form of "disciplines." Evokers can now master fire, ice, energy constructs, and five other disciplines in their quest for limitless power. Best of all, the visual guide to evocations shows at a glance what type of damage each spell inflicts.

 

This book also contains 8 new prestige classes and a new core class - the devoted evoker. In addition, it contains dozens of new items - both magical and mundane - to delight players. Whether you're customizing your very own evoker's robe or puzzling out how to best use the enigmatic corrosive globe, you'll gain a new understanding of the true power of evocation.

 

Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast.

 

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Auch diese Kategorien durchsuchen: D20 / OGL, Rollenspiele, Sonstige Rollenspiele, Legends & Lairs

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Legends & Lairs: Spells and Spellcraft

Artikel-Nr.: FFG94025

Neuware, B-Ware, Preisaufkleber auf dem Backcover, Zustand nach Schulnote: 1-

  • Spielsystem: d20 (3.0)
  • Verlag: Fantasy Flight Games
  • Erschienen: 2002
  • Sprache: englisch
  • Hardcover, 174 Seiten

Typ: Quellenband

 

Compendium of Mystic Lore

 

The definitive d20 System resource for spellcasters.

  • More than 100 new spells for all classes, allowing characters and DMs to add power and variety to their games.
  • Detailed guidelines on construct design that take the mystery out of creating powerful golems and animated objects of all kinds.
  • Rituals and ceremonies that grant divine spellcasters extraordinary abilities.
  • Expanded familiar rules allowing characters to bond with strange creatures and to give their existing familiars additional powers.
  • Rules detailing new types of magic, including chaos magic, ward magic, and spirit magic.
  • New item creation feats detailing the crafting of powerful new types of magic items.
  • Rules for building personal and arcane libraries.
  • New rules detailing the process and benefits of magical research.
  • Rules for using alchemy to identify and create poisons and extraordinary materials, as well as several unique alchemy items.
  • Two new classes of magic items that mold themselves to the characters who wield them.
  • Several dozen new magic items to augment any campaign setting.

Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizards of the Coast.

 

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Northern Crown: New World Adventures

Artikel-Nr.: ATL78077_B

Neuware mit leichtem Lagerschaden

  • Verlag: Atlas Games
  • EAN: 9781589780774
  • Spielsystem: d20 System / OGL Product (D&D 3.5 Compatible)
  • Setting: Northern Crown
  • Erschienen: 2005
  • Autor: Douglas Anderson
  • Sprache: englisch
  • Hardcover, 168 Seiten

Typ: Quellenband


What if Cotton Mather's paranoid fantasies about the Salem witches were all true?

What if Paul Bunyan really was 10 feet tall and could fell a tree in one stroke?

What if Ben Franklin was a natural philosopher whose inventions blurred the border between science and magic?

Brawl with Mike Fink or swing an axe with Paul Bunyan. Brave the dangers of sweltering southern swamps in pursuit of the Fountain of Youth. Prowl the misty streets of Boston on the trail of hell-spawned fiends as a royal agent in service to your monarch. Take flight with a coven of witches, who wrest their arcane powers from fiendish imps at the risk of losing their souls, or side with the Puritan firebrands who struggle against them ...

Northern Crown is a campaign world set in North America's legendary past, in an age of frontier adventure, political intrigue, and supernatural horror. Inspired by history and infused with myth, it is a place where heroes fight for freedom, chart a vast wilderness, and battle unknown evils.

Visit Northern Crown with the New World Adventures campaign book, which details classes, combat techniques, equipment, spells, psionic knacks, and invention creation rules that will get players started. Then look for Northern Crown: Gazetteer and Nyambe: African Adventures to expand the horizons of your game world even further!

 

Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizard of the Coast.

 

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19,95
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Northern Crown: The Gazetteer

Artikel-Nr.: ATL78078_B

Neuware mit leichtem Lagerschaden

  • Verlag: Atlas Games
  • EAN: 9781589780781
  • Spielsystem: d20 System / OGL Product (D&D 3.5 Compatible)
  • Setting: Northern Crown
  • Erschienen: 2005
  • Autor: Douglas Anderson
  • Sprache: englisch
  • Hardcover, 168 Seiten

Typ: Quellenband


Welcome to Northern Crown ... a colonial New World where the history, myth, and legends of Norther America intertwine with the high adventure, magic, and monsters of fantasy roleplaying

Shiver at the call of the wendigo as you traverse the frozen wastelands in search of the legendary Northwest Passage. Encounter those common folk who work wonders as hexes or firebugs, or even wield the dreaded evil eye. Aim a silver bullet at the heart of an elegant vampire beneath the Dueling Oak at Nouvelle Orleans. Take to the field of battle, where dragoons and musketeers clash amid the roar of cannon and shot, carrying the banner of liberty against the forces of tyranny ...

Northern Crown is a d20 System campaign world set in North America's legendary past, in an age of frontier adventure, political intrigue, and supernatural horror. Inspired by history and infused with myth, it is a place where heroes fight for freedom, chart a vast wilderness, and battle unknown evils.

Explore Northern Crown with the setting Gazetteer, which delves deep into the lands of Northern Crown with descriptions of the places, people, monsters, natural hazards, magic items, and inventions that will flesh out your campaign. From intrigue and rumors, to information on secret societies, the Gazetteer takes you into the heart of Northern Crown. Then look for Northern Crown: New World Adventures and Nyambe: African Adventures to expand the horizons of your game world even further!

 

Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition, published by Wizard of the Coast.

 

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DemonWars: Enchanted Locations

Artikel-Nr.: FFE20153

  • Verlag: Fast Forward Entertainment
  • EAN: 781932201535
  • Spielsystem:  d20 System / OGL Product (D&D 3.5 Compatible)
  • Setting: R.A. Salvatore's DemonWars
  • Erschienen: 2003
  • Autor: Thomas M. Reid, James M. Ward
  • Sprache: englisch
  • Softcover, 128 Seiten

Typ: Quellenband


A Time of Exploration - A Time of Peril - A Time of Adventure!

The DemonWars have waged across the face of Corona, but the action has been concentrated to just a few focal points. Within the pages of this book you will find detailed maps and descriptions of the St. Mere-Abelle monastery, Andur-Blough Inninness, the Barbacan, Tymwyvenne, the Path of Starless Night, and the Walk of Clouds, including information on their residents and the creatures unique to these locales.

Requires the use of the Dungeons & Dragons Player's Handbook, published by Wizard of the Coast. This product utilizes updated material from the v3.5 revision.

 

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DemonWars: Player's Guide

Artikel-Nr.: FFE20152

  • Verlag: Fast Forward Entertainment
  • EAN: 781932201528
  • Spielsystem:  d20 System / OGL Product (D&D 3.5 Compatible)
  • Setting: R.A. Salvatore's DemonWars
  • Erschienen: 2003
  • Autor: R.A. Salvatore, Brannon Boren, Christopher Coyle, Eric Haddock u.a.
  • Sprache: englisch
  • Softcover, 128 Seiten

Typ: Regelband


In a Time of Danger ... A Time of Wonder ... The World Needs Heroes!

The DemonWars Saga is a grand tale of adventure and intrigue, one that takes place on the fantastic world of Corona. But Corona is not your typical fantasy world. Among the goblins and giants and demons that populate the evil armies are Bloody Cap Dwarves, cruel creatures that take pleasure in inflicting as much pain and suffering as they can. Magic permeates the world, but is not wielded by the masses.  And the forces of good, led by the Abellican Church, struggle more to control the world than to destroy the armies of evil.

Now, more than ever, Corona needs heroes. Heroes to take up the cause and heroes to face the darkness. The DemonWars Player’s Guide includes three new Player Character races, a dozen new classes and prestige classes, and a host of new gems, magical items and creatures native to the world of Corona, giving players and game masters more options and more choices in their adventures across Corona. Additionally, a section dedicated to the DemonWars: Trial by Fire limited series comic gives everyone a new and different look at this unique world of adventure!

Requires the use of the Dungeons & Dragons Player's Handbook, published by Wizard of the Coast. This product utilizes updated material from the v3.5 revision.

 

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DemonWars: Campaign Setting

Artikel-Nr.: FFE20151

  • Verlag: Fast Forward Entertainment
  • EAN: 781932201511
  • Spielsystem:  d20 System / OGL Product (D&D 3.0 Compatible)
  • Setting: R.A. Salvatore's DemonWars
  • Erschienen: 2003
  • Autor: R.A. Salvatore, Thomas M. Reid, Bryan Salvatore, Geno Salvatore, Richard Stump
  • Sprache: englisch
  • Hardcover, 128 Seiten

Typ: Quellenband


Before the Dactyl Awoke...

...the world of Corona was at peace. Its people went about their business in serenity, and worries of goblin raids or powrie attacks were seemingly a myth from days of yore. But when the Demon Dactyl awoke, it unleashed a darkness unlike anything seen before.

A Classic Story...

At its core, the story of The DemonWars Saga is one of good vs. evil. This is your chance to take part in an epic struggle to free the world of Corona from the grips of the evil Dactyl and its armies of dread and chaos. You can join with the heroes of The DemonWars Sage, Elbryan and Jelseponie, or venture forth on your own to battle the goblins, the powries or even the darkness gripping the Abellican Order. There is more than enough adventure for you. The question is, do you have what it takes to survive?

...Set in a Very Different World

Corona may be a world gripped by a classic struggle, but it is not your typical fantasy setting. Spells are not bandied about by almost every adventurer and magical beasts do not roam the lands like ducks in a shooting gallery. This world is gripped by a struggle between ideals, where magic is rare and controlled by the Abellican Order, whose brothers tirelessly track down those who wield that power without its approval - even when used to battle the armies of the Dactyl!

Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition published by Wizard of the Coast.

 

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Encyclopedia of Exotic Weapons

Artikel-Nr.: FFE20175

  • Verlag: Fast Forward Entertainment
  • EAN: 781932201757
  • Spielsystem:  d20 System / OGL Product (D&D 3.5 Compatible)
  • Erschienen: 2004
  • Autor: Sean Everette, Alex Jacobs, Lester Smith, Christoffer Trossen, James M. Ward
  • Sprache: englisch
  • Softcover, 128 Seiten

Typ: Quellenband


Wonderous Weapons From the Pages of History! More Weapons Than You Could Shake A Treant At!

The Encyclopedia of Exotic Weapons presents 107 different weapons, from the Aikuchi to the Blunderbuss to the Zaghnal and each of which is a real historical weapon. Every entry in this book (some of which list multiple versions or variants) includes not only an illustration of the weapon, but also information about who actually used these weapons - and how they used them - along with fictional information for use in any campaign.

Accurate Historical Backgrounds

Every one of the weapons featured within the Encyclopedia of Exotic Weapons comes directly from out own history. Many have their own rich and storied histories that deserve to be told. Far be it from us to deprive you of those incredible stories! Every weapon entry includes an overview of the actual weapon - its design, method of operation, typical uses, etc. - as well as its Historical Background - where it came from, who primarily used it and when. Where else can you find such a compendium of pure knowledge outside of a library?

Magic, Rules, Tables and Feats, Too!

The actual background of these weapons tell the story of our own history, but that's probably not the primary reason you're picking this book up. So we've also given you complete fantasy backgrounds for every weapon featured within these pages. From the races that use them to the special uses for and unique abilities of each of these weapons, you'll have more than enough reasons to bring them into your gaming world. And we've even added brand-new rules for the use of gunpowder and siege weapons into the mix, letting you play in almost any fantasy era. And, of course, all are neatly sorted within easy-to-read tables. WHo could want anything more?

The Encyclopedia of Exotic Weapons features not only a wealth of new weapons drawn from history, but game rules that incorporate the unique character of these weapons into the version 3.5 rules for the d20 System.

  • 107 different unique weapons, all historically accurate
  • V.3.5 stats for each weapon
  • Rules for gunpowder and siege weapons, all 3.5-ready!

Requires the use of the Dungeons & Dragons Player's Handbook, published by Wizard of the Coast. This product utilizes updated material from the v3.5 revision.

 

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11 - 20 von 74 Ergebnissen